Principal Game Tech · Unreal Engine · Multiplayer · AI Workflows

Jason
Chew

Principal Game Tech building gameplay, multiplayer, UI and production systems for PC, console, mobile and VR games.

Game developer with 9+ years across Unreal Engine, custom engines and Godot research. I focus on practical engineering leadership: scalable gameplay systems, dedicated-server multiplayer, AI behavior, UI flow, performance profiling, code review and AI-assisted production workflows.

Core Skills

Gameplay tech with production focus.

A practical mix of gameplay architecture, multiplayer implementation, UI, optimization, leadership and emerging AI-assisted workflows.

01

Engines & Languages

Unreal Engine 4/5, Godot Engine, custom engines, C++, GDScript and JavaScript.

UE4 / UE5C++Godot
02

Gameplay & Multiplayer

Gameplay Ability System, networking, replication, dedicated-server gameplay, AI behavior and client integration.

GASReplicationAI
03

UI, Tools & Production

Common UI, UMG, designer-facing tools, build automation, Jira, Confluence, AWS, Perforce and Git workflows.

UMGToolsBuilds
04

Leadership & Optimization

Mentoring, code review, technical support leadership, performance profiling and maintainable system delivery.

ProfilingReviewMentoring
Experience Timeline

Role growth across studios.

Experience timeline highlights role progression at LiquidX Studio and Streamline Studios.

LX
LiquidX Studio·1 Aug 2025 – Present

Principal Game Tech · Promoted

Technical leadership for gameplay systems, production workflows and AI-assisted development research.

  • Continued core engineering contribution on Warden Ascent and related production-ready feature delivery.
  • Expanded AI-assisted development research using Claude, Codex, OpenCode, OpenClaw, LM Studio, LLMRouter and local LLM tooling.
LX
LiquidX Studio·Apr 2023 – Jul 2025

Senior Game Developer

Core engineering work for a UE5 multiplayer mobile project.

  • Built networked gameplay features for dedicated-server multiplayer, ability-driven gameplay, AI behavior, UI flow and client integration.
  • Supported multiplayer infrastructure, matchmaking flows, functional testing and build automation while keeping project details confidential.
SS
Streamline Studios·Jul 2016 – Apr 2023

Game Programmer → Lead Game Programmer

Gameplay, UI, multiplayer, tools and AAA support across PC, console, Nintendo Switch and PlayStation VR projects.

  • Led a 3-person engineering support team for an NDA multiplayer project, including code review, mentoring and client technical collaboration.
  • Served as Lead Game Programmer on MultiVersus support work, contributing UI, gameplay, backend-facing features and designer tools.
  • Helped pitch and build Bake N' Switch as a core programmer, including listen server-client multiplayer for Nintendo Switch and PC.
Work History

Selected release projects.

Latest project is featured full width, with other shipped and supported titles below.

MultiVersus key art
Support Work

MultiVersus

Lead Game Programmer support work in UE4.26, contributing UI, gameplay, backend-facing features and designer tools.

Project reference →
Bake N Switch gameplay screenshot
Core Programmer

Bake N' Switch

Implemented listen server-client multiplayer for Nintendo Switch and PC, plus gameplay, UI, animation and platform setup work.

SwitchPCMultiplayer
Steam page →
Final Fantasy XV gameplay screenshot
AAA Support

Final Fantasy XV

Contributed UI, gameplay features, designer tools and performance optimization support for AAA production.

Steam page →
Monster of the Deep Final Fantasy XV screenshot
VR Support

Monster of the Deep: FFXV

PlayStation VR support experience, including UI/gameplay features and performance-minded implementation.

Related reference →
Contact

Interested in game tech leadership, Unreal gameplay, multiplayer or AI-assisted game production?

Reach out by email, download the resume PDF, or view LinkedIn.