Engines & Languages
Unreal Engine 4/5, Godot Engine, custom engines, C++, GDScript and JavaScript.
Game developer with 9+ years across Unreal Engine, custom engines and Godot research. I focus on practical engineering leadership: scalable gameplay systems, dedicated-server multiplayer, AI behavior, UI flow, performance profiling, code review and AI-assisted production workflows.
A practical mix of gameplay architecture, multiplayer implementation, UI, optimization, leadership and emerging AI-assisted workflows.
Unreal Engine 4/5, Godot Engine, custom engines, C++, GDScript and JavaScript.
Gameplay Ability System, networking, replication, dedicated-server gameplay, AI behavior and client integration.
Common UI, UMG, designer-facing tools, build automation, Jira, Confluence, AWS, Perforce and Git workflows.
Mentoring, code review, technical support leadership, performance profiling and maintainable system delivery.
Experience timeline highlights role progression at LiquidX Studio and Streamline Studios.
Technical leadership for gameplay systems, production workflows and AI-assisted development research.
Core engineering work for a UE5 multiplayer mobile project.
Gameplay, UI, multiplayer, tools and AAA support across PC, console, Nintendo Switch and PlayStation VR projects.
Latest project is featured full width, with other shipped and supported titles below.
UE5 multiplayer mobile project. Contributed as part of the core engineering team on gameplay systems, networked feature delivery, ability-driven gameplay, AI behavior, UI flow, client integration, functional testing and build automation.

Lead Game Programmer support work in UE4.26, contributing UI, gameplay, backend-facing features and designer tools.
Project reference →
Implemented listen server-client multiplayer for Nintendo Switch and PC, plus gameplay, UI, animation and platform setup work.

Contributed UI, gameplay features, designer tools and performance optimization support for AAA production.
Steam page →
PlayStation VR support experience, including UI/gameplay features and performance-minded implementation.
Related reference →