Primary Loadout
C++, gameplay architecture, Gameplay Ability System, Common UI, UMG, Behavior Trees and State Tree.
Replication, dedicated-server gameplay, matchmaking flows, networked ability features and client integration.
Mentoring, code review, technical direction, cross-discipline collaboration and practical engineering judgement.
Claude, Codex, OpenCode, OpenClaw, LM Studio, LLMRouter, local LLM tooling and Godot pipeline research.




